Head of UX Motion for AI products.
In AI products, waiting is the main experience. Thinking, generating, streaming, handing off: motion is how the product tells people what it's doing. At Oracle, my team defined how Oracle AI moves, from ad campaigns to agentic products.
This page's opening 60 ms stagger cubic-bezier(0.2, 0, 0, 1) Reduced motion: replace with a fade
Five years building Oracle's UX Motion practice, from one inherited designer to the team every product came to.
AI breaks the assumptions UI motion is built on. Durations are unknown, content arrives in pieces, and the software acts on its own.
A response can take 200 ms or 20 seconds. Motion has to scale across that range and show progress honestly.
Streaming needs a reading rhythm, not a flicker. Its pacing decides whether people trust the answer.
If every shimmer means AI, none of them mean anything. Each AI signal gets one meaning, used the same way everywhere.
Motion shows what an agent is doing, what changed, and where a person can step in.
One visual language that works in an ad campaign and inside the product, without turning the product into an ad.
Who's speaking and when the system is listening, shown through consistent color and motion roles.
Motion is information. Every system my team built starts by defining what each motion means.
What is this visual claiming?
Why is this element moving?
What happens when motion is off?
How does motion scale?
8 token families · 60 ms timing grid · 3 easings mapped to 4 uses
Motion can make people physically sick. For an enterprise vendor, it's also legal exposure. My team built what I believe is a best-in-class reduced-motion system.
I made UX Motion the hub for every product motion decision at Oracle, and I owned how the products feel.
What should happen, and why it helps.
Timing, easing and choreography, judged by clarity.
Specs, tokens and engineering until it's live.
Grew the mandate from Redwood components to any product work involving motion, including Oracle's first AI motion in product and brand.
Built the AI visual language with Oracle's brand and creative leadership. My team made the motion assets; marketing ran them in ads, billboards and events.
Set priorities with the VP who owned the design system, and sat in weekly design leadership meetings.
Met about 40 PMs every cycle to triage hundreds of projects, then tracked intake, backlog, status and audits in Confluence and Jira.
Every duration on a 60 ms grid and easings chosen by intent, so hundreds of teams ship motion that feels like one product.
Three promotions and an intern hired full-time in about two years. Each designer owned the area that fit their strengths.
Defined how Oracle AI moves and built the Redwood motion system. Still hands-on: in 2026 I designed the response choreography for an agentic app builder.
Workshops and courses teaching product teams to use motion for usability. Guest lecturer at the University of Washington.
Concepts and productions for T-Mobile, AT&T, Microsoft and Philips, with partners including Frog, IDEO and Artefact.
Product concepts for Facebook, Twitter, Microsoft and Xbox, recognized by HOW Magazine and AIGA.
Motion concepts and vision films across client projects.
Motion is how it works.
From “Motion and Interface Design: Continuity and Expectation,” 2015